Classes

All the characters in the game have their own unique sets of classes and playstyles. Here are all of them.

Stats:

Target Rate: Chance for a class to be targeted by attacks.

Hit Rate: Chance for a class to successfully land their attacks.

Evasion Rate: Chances for a class to avoid attacks.

Critical Rate: Chances for a class to land critical hits.

Armor: Armor available to be equipped.

Weapon: Weapons available to be equipped.

Stats: The stats of a class. Goes in a rating out of 5.

Element Types: Particular Elemental Skill types available.

Signature Traits: Unique Traits available to this class.

Level Up Moves: Moves learned upon level up.

Overview: Quick overview of the class and how it functions.

Tempest Classes
Tempest is the main character, and what makes him special is the ability to switch to a myriad of classes, classes in which are obtained through quests. There are Seven classes in which can be unlocked, starting with Tempest's starter class of Disciple. All of these classes have one similarity, that of which they all include the Wind element.

Disciple
The starting class for Tempest, this class is a balanced class, hitting every area in terms of offense, defense, and support, however do not particularly excel in any area. Tempest uses the element he was taught all his life to use, Wind.

Target Rate: 100%

Hit Rate: Chance for a class to successfully land their attacks.

Evasion Rate: 5%

Critical Rate: 4%

Armor: All Armor Types

Weapon: Dagger, Bow, Sword, Claw

Stats: 

Max HP: 3/5 (Average)

Max MP: 3/5 (Average)

Attack: 3/5 (Average)

Defense: 3/5 (Average)

M. Attack: 3/5 (Average)

M. Defense: 3/5 (Average)

Agility: 3/5 (Average)

Luck: 3/5 (Average)

Element Types: Wind

Signature Traits: Can equip every armor type.

Level Up Moves: 

Overview: The most well round class, with the ability to equip every armor type available. It focuses on some of every area in offense, defense and support. Uses mainly the Wind element, with no other elements available.

Berserker
After a quest, Tempest can use this class. Wind/Fire based with a heavy emphasis on physical attacks as well, it's a high offense class with high attack and low speed and luck.

Target Rate: 100%

Hit Rate: 95%

Evasion Rate: 5%

Critical Rate: 10%

Armor: Stocky Armor, Heavy Armor, Heavy Shield, Aura

Weapon: Sword, Greatsword

Stats: 

Max HP: 4/5 (Above Average)

Max MP: 3/5 (Average)

Attack: 5/5 (Perfect)

Defense: 4/5 (Above Average)

M. Attack: 4/5 (Above Average)

M. Defense: 2/5 (Below Average)

Agility: 1/5 (Abysmal)

Luck: 1/5 (Abysmal)

Element Types: Wind/Fire

Signature Traits: 10% critical hit rate.

Level Up Moves:

Overview: This class is somewhat like a tank. Good HP, Defense, and M. Attack with Perfect Attack, however suffers from a low M. Defense and non-existent agility and luck. Physically it can destroy with physical, fire, and wind attacks and a great higher critical rate.

Armor Enforcer
A pure defensive class, all around survivability. A very weak class in terms of offense, however. Uses Earth and Wind elements.

Target Rate: 100%

Hit Rate: 95%

Evasion Rate: 5%

Critical Rate: 0%

Armor: All armor types.

Weapon: Greatsword, Magic Tome

Stats: 

Max HP: 3/5 (Average)

Max MP: 2/5 (Below Average)

Attack: 1/5 (Abysmal)

Defense: 5/5 (Perfect)

M. Attack: 1/5 (Abysmal)

M. Defense: 5/5 (Perfect)

Agility: 3/5 (Average)

Luck: 3/5 (Average)

Element Types: Earth, Wind

Signature Traits: 0% Critical Hit ratio.

Level Up Moves: 

Overview: The Armor Enforcer is the greatest defensive class in the game in terms of stats, but one of the worse in terms of offense. Passable HP and Perfect defense stats, with average luck and agility make for a class in which is hard to kill, but it has a hard time killing too. The go-to class for ones who prefer to live... forever. Don't expect to get any critical hits either.

Natural Medic
A healing based support class based of Nature and Wind elements.

Target Rate: 100%

Hit Rate: 95%

Evasion Rate: 5%

Critical Rate: 4%

Armor: Light Armor, Stocky Armor, Magic Armor, Magic Shield, Aura

Weapon: Magic Tome, Bow, Crossbow

Stats: 

Max HP: 4/5 (Above Average)

Max MP: 4/5 (Above Average)

Attack: 2/5 (Below Average)

Defense: 3/5 (Average)

M. Attack: 3/5 (Average)

M. Defense: 3/5 (Average)

Agility: 3/5 (Average)

Luck: 4/5 (Above Average)

Element Types: Nature, Wind

Signature Traits: MP regeneration of 3% each turn.

Level Up Moves: 

Overview: This class is about healing the team, while being able to take a small magical offensive stance in battle. Average stats make it well rounded, while letting it heal effectively. It has a unique ability in MP regeneration however, making healing easier for the class.

Master of Sensory
This is a unique class based around special parameters, and low base stats. A Psychic and Wind element class, it offers utility and survivability in unorthodox ways.

Target Rate: 60%

Hit Rate: 95%

Evasion Rate: 15%

Critical Rate: 4%

Armor: Featherweight Armor, Magic Armor, Magic Shield, Aura

Weapon: Magic Tome

Stats: 

Max HP: 2/5 (Below Average)

Max MP: 3/5 (Average)

Attack: 1/5 (Abysmal)

Defense: 2/5 (Below Average)

M. Attack: 2/5 (Below Average)

M. Defense: 2/5 (Below Average)

Agility: 2/5 (Below Average)

Luck: 2/5 (Below Average)

Element Types: Psychic, Wind

Signature Traits:

Lower rate to be targeted

Higher evasion rate

10% Counter Attack Rate

50% Critical Evasion

10% Magic Reflection Rate

Level Up Moves: 

Overview: This class is about using sensory techniques for unorthodox survival. Very low stats across the board, but is more unlikely to be targeted in battle, has a higher than average evasion rate, chance to counter attack, chance to avoid critical hits, and a chance to reflect magic, making this class, along with its utilities, an interesting choice for luck based survival tactics.

Star Rusher
A class all based around using every element possible for mixed offense and defense.

Target Rate: 100%

Hit Rate: 95%

Evasion Rate: 5%

Critical Rate: 4%

Armor: Featherweight Armor, Light Armor, Magic Armor, Aura

Weapon: Sword, Greatsword, Magic Tome

Stats: 

Max HP: 3/5 (Average)

Max MP: 4/5 (Above Average)

Attack: 4/5 (Above Average)

Defense: 2/5 (Below Average)

M. Attack: 4/5 (Above Average)

M. Defense: 3/5 (Average)

Agility: 3/5 (Average)

Luck: 3/5 (Average)

Element Types: Every Element

Signature Traits: Regular attacks have a 2% (for each) to inflict. Poison, Blind, Silence, or Confusion

Level Up Moves: 

Overview: The Star Rusher class is a class utilizing the cosmos to take advantage of every possible element for an offensive approach. All regular attacks can inflict the enemy with terrible side effects and overall this class is merciless. No bad stat besides a lackluster physical defense, this class will take advantage of every possible tactic in terms of offense.

Ethereal
The Ethereal class is the final class Tempest can obtain, and only by obtaining every other class and completing reconstruction of most of the game. This class is the strongest class out of all.

Target Rate: 100%

Hit Rate: 100%

Evasion Rate: 5%

Critical Rate: 4%

Armor: Magic Armor (Given a unique armor item), Aura

Weapon: Greatsword (Given a unique weapon item)

Stats: 

Max HP: 5/5 (Perfect)

Max MP: 5/5 (Perfect)

Attack: 5/5 (Perfect)

Defense: 5/5 (Perfect)

M. Attack: 5/5 (Perfect)

M. Defense: 5/5 (Perfect)

Agility: 5/5 (Perfect)

Luck: 5/5 (Perfect)

Element Types: Every element

Signature Traits: Completely immune to all negative status inflictments (except death), 5% HP/MP Regen

Level Up Moves: 

Overview: Tempest's final class is the strongest one of all. Perfect stats across the board allow for high power, speed, and bulk. Paired with access to every element, immunity to negative status and HP/MP regen this class is Godly across the board. Although the armor and weapon slots are very limited, this is offset by how the quest that gives this class also gives Tempest a legendary Greatsword and Magic Armor exclusive to him. Overall the best class in the game and near unbeatable.

Shiloqy Classes
Shiloqy is a sword wielder. Therefore his fighting style is all based around swords.

Swordsman
Shiloqy starts as a Swordsman. Although young, he started learning swordplay when he met his fiance, Foria. Very naive, his sword play is very clumsy and he has much to learn with it. However, this is not to say he's terrible. When Shiloqy wields his blade, the fight is almost never one sided.

Target Rate: 100%

Hit Rate: 95%

Evasion Rate: 5%

Critical Rate: 4%

Armor: Light Armor, Stocky Armor, Aura

Weapon: Sword, Dagger, Axe

Stats:

Max HP: 3/5 (Average)

Max MP: 2/5 (Below Average)

Attack: 4/5 (Above Average)

Defense: 3/5 (Average)

M. Attack: 1/5 (Abysmal)

M. Defense: 2/5 (Below Average)

Agility: 3/5 (Average)

Luck: 3/5 (Average)

Element Types: Fire, Earth

Signature Traits:

All Magic Attacks do Half Damage.

Level Up Moves:

Overview: This class is all about swordplay. Uses mainly swords, daggers, and axes. The use of Light and Stocky Armor makes it so that this class can either be fairly fast or bulky, This class can only use Fire and Earth magic, but being a mainly physical class, all magic damage is halved.

Arcane Knight
After a side quest where Shiloqy gains closure over Foria's death, and her spirit resides within him, he awakens his full potential as a swordsman. His duelist style is now perfected and his once poor elemental prowess now blends better into his fighting style.

Target Rate: 100%

Hit Rate: 95%

Evasion Rate: 5%

Critical Chance: 6%

Armor: Light Armor, Stocky Armor, Heavy Armor, Aura

Weapon: Sword, Dagger, Axe, Greatsword

Stats:

Max HP: 4/5 (Above Average)

Max MP: 3/5 (Average)

Attack: 5/5 (Perfect)

Defense: 3/5 (Average)

M. Attack: 2/5 (Below Average)

M. Defense: 2/5 (Below Average)

Agility: 3/5 (Average)

Luck: 3/5 (Average)

Element Types: Fire, Earth, Water

Signature Traits:

All Magic Attacks do 5% more damage.

10% Chance to Reflect Magic Attacks

Level up Moves:

Overview: Arcane Knight is a class based around offensive swordplay with enhanced magic abilities. Similar in every way to the Swordsman class, but is more agile and without the magic nerfs. Comes with the unique ability to possibly reflect magic attacks, making it useful for magical defense. Overall a somewhat tanky, offensive build.

Uria Classes
Uria is a Psychic element user, and her abilities are based on that type.

Psychic
Uria has a powerful mind, and from her reading experiences knows how to wield psychic powers. In doing so she offers powerful support from her psychic powers, both in offense and defense.

Target Rate: 100%

Hit Rate: 95%

Evasion Rate: 5%

Critical Rate: 4%

Armor: Light Armor, Magic Armor, Aura

Weapon: Magic Tome

Stats:

Max HP: 2/5 (Below Average)

Max MP: 4/5 (Above Average)

Attack: 1/5 (Abysmal)

Defense: 2/5 (Below Average)

M. Atk: 3/5 (Average)

M. Def: 4/5 (Above Average)

Agility: 2/5 (Below Average)

Luck: 3/5 (Average)

Element Types: Psychic

Signature Traits: N/A

Level Up Moves: 

Overview: Psychic is a support based class. Assisting others and themselves with Psychic-type techniques are what push the team further, although in terms of physical combat, is pitiful both in offense and defense. In terms of magical combat, the Psychic excels in defense, and not too terribly in offense. Overall the class is used to push others or nerf enemies, although healing is limited.

Omniscient Mage
Through a quest, Uria changes from a basic Psychic into the rare Omniscient Mage. Uria's support capabilities intensify, and her defensive stats rise, making her time on the battlefield longer lasting. Her sensory capabilities have skyrocketed, making her have naturally high evasion rate.

Target Rate: 100%

Hit Rate: 95%

Evasion Rate: 15%

Critical Rate: 4%

Armor: Light Armor, Magic Armor, Magic Shield, Aura

Weapon: Magic Tome

Stats:

Max HP: 3/5 (Average)

Max MP: 5/5 (Perfect)

Attack: 1/5 (Abysmal)

Defense: 3/5 (Average)

M. Attack: 4/5 (Above Average)

M. Defense: 5/5 (Perfect)

Agility: 2/5 (Below Average)

Luck: 3/5 (Average)

Element Types: Psychic

Signature Traits: N/A

Level Up Moves:

Overview: The Omniscient Mage fulfills all the purposes of the Psychic but to a greater length. Movepool wise the only difference is in a few better support moves, however the main draw comes with the increase in every stat except Attack, Agility and Luck, the increased sensory abilities granting an Evasion Rate of 15%, which helps the survivability of the support class as a whole, and the new ability to equip Magic Shields.

Tiberion Classes
Tiberion is a non-element, Physical user who focuses on a healing and defense playstyle.

Med. Researcher
Target Rate: 100%

Hit Rate: 95%

Evasion Rate: 5%

Critical Rate: 4%

Armor: All except Magic Armor/Magic Shield

Weapon: Glove, Dagger

Stats: 

Max HP: 4/5 (Above Average)

Max MP: 2/5 (Below Average)

Attack: 3/5 (Average)

Defense: 4/5 (Above Average)

M. Attack: 1/5 (Abysmal)

M. Defense: 3/5 (Average)

Agility: 3/5 (Average)

Luck: 2/5 (Below Average)

Element Types: N/A

Signature Traits: Pharmocology stat is at 125% (all healing items used by him are 25% stronger)

Level Up Moves: 

Overview: The Med. Researcher class has no elements to use, making it very difficult against foes who are weak to magic. However, the class excels in defense, and is difficult to kill, all the while having some physical offense to assist in battle. The main draw, however, is the medic aspect of the class. Main purpose is healing, and with the innate ability to increase the effectiveness of all restoration items, is the best class to be dishing out medicine.

Doctor
After a side quest, Tiberion switches to the Doctor class, in which is much better at healing.

Target Rate: 100%

Hit Rate: 95%

Evasion Rate: 5%

Critical Rate: 4%

Armor: All except Magic Armor/Magic Shield

Weapon: Dagger, Glove

Stats: 

Max HP: 5/5 (Perfect)

Max MP: 3/5 (Average)

Attack: 4/5 (Above Average)

Defense: 4/5 (Above Average)

M. Attack: 1/5 (Abysmal)

M. Defense: 3/5 (Average)

Agility: 3/5 (Average)

Luck: 2/5 (Below Average)

Element Types: N/A

Signature Traits: Pharmacology stat is at 150%. (All healing items he uses are 50% stronger), HP Regen (3%) each turn.

Level Up Moves: 

Overview: The Doctor class does what the Med. Researcher does but better. It has the highest Health of any class (that isn't MC), and great physical stats to boot. It still struggles in how it has no magic available, although the Magic Defense is passable. The lack of any magic makes this class well rounded in every stat, with no bad stat except M. Attack and Luck. Healing Items are 50% more effective compared to the previous class's 25%. Overall a powerful class that's best for healing and defense and can be dangerous in physical combat, especially with the variety of armor options available. Unlike the Med. Researcher, this class is also auto-regens 3% of its max HP each turn.

Fury Classes
Fury is all about pure offense, using the elements of Fire/Lightning, and Physical stats.

Hell Zombie
This class is about high offense using Fire, Lightning, and Physical elements.

Target Rate: 100%

Hit Rate: 95%

Evasion Rate: 5%

Critical Rate: 4%

Armor: Featherweight Armor, Light Armor, Stocky Armor, Aura

Weapon: Claw, Dagger, Sword

Stats: 

Max HP: 3/5 (Average)

Max MP: 3/5 (Average)

Attack: 4/5 (Above Average)

Defense: 2/5 (Below Average)

M. Attack: 4/5 (Above Average)

M. Defense: 2/5 (Below Average)

Agility: 3/5 (Average)

Luck: 4/5 (Above Average)

Element Types: Fire, Lightning

Signature Traits: Regular attacks are all Fire-element based, and have a 5% chance to poison foes.

Level Up Moves: 

Overview: A high octane, high damage class all about offense, the Hell Zombie class is fast and hard hitting. It can be dangerous in how it can inflict Poison damage with regular attacks, and how it can likely defeat foes before they can even move. However, this class is the definition of glass cannon. Frail defenses only backed up by a barely passable max HP make it so that whatever Fury doesn't kill can likely retaliate and kill him in return.

Hell Demon
After a quest, Fury changes into this new class. Simply put, the offensive capabilities of this class are even crazier, while still being frail.

Target Rate: 100%

Hit Rate: 95%

Evasion Rate: 5%

Critical Rate: 4%

Armor: Featherweight Armor, Light Armor, Stocky Armor, Aura

Weapon: Claw, Dagger, Sword

Stats: 

Max HP: 3/5 (Average)

Max MP: 3/5 (Average)

Attack: 5/5 (Perfect)

Defense: 2/5 (Below Average)

M. Attack: 5/5 (Perfect)

M. Defense: 2/5 (Below Average)

Agility: 4/5 (Above Average)

Luck: 4/5 (Above Average)

Element Types: Fire, Lightning, Dark

Signature Traits: Regular attacks are Fire-element, and all have a 10% chance to Poison an enemy, and a 2% chance to Insta-kill a non-boss foe.

Level Up Moves: 

Overview: The Hell Demon is a deadly force. Compared to the already high-offensive Hell Zombie, this class wields ever higher Attack, Magic Attack, and Agility stats, with Agility being near perfect and both offensive stats being Perfect stats. Its regular attacks are deadly, as they're all fire based, with a decent chance to poison and a rare to chance to immediately kill an enemy in sight. However, although its defense and health stats did not fall, they didn't rise either and is just as fragile as its previous form, being a glass cannon.

Sekyu
Sekyu is a unique character. As a humanoid machine, she is based around complete customizable attributes, which can be explained further here.